Quake: N64 Vs Saturn

I'm sure you've probably guessed by now that I'm something of an N64 appreciator. The system has some outstanding games and one of the best joypads ever created. Sometimes though, things do go slightly...awry. Quake 64 is - in my opinion at least - one of those things. Yes, it's playable and is totally serviceable as a first person shooter...but really, the developers could have done so much more with it. The graphics are blurry (even with the filter turned off), and the levels have been massively simplified in many areas.

Granted, this has a lot to do with the limited space on an N64 cart...but look at Quake 2 for evidence of how that really shouldn't have been a problem. Again, it was an early-ish release, but then so was Doom 64 and that game kicked ass. The only other console port available at the time Quake 64 was released was the Saturn version...and I have to admit that it is superior in many respects. Saturn Quake has all of the hub levels and some really impressive real-time lighting effects...as well as the vast majority of the original level architecture and hidden areas. Here's a little video I produced that compares the N64 and Saturn version of Level 1: The Slipgate Complex.

 

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